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GAMIFICATION IN ELEMENTARY INDONESIAN LEARNING TO INCREASE THE ACTIVENESS OF UAD PGSD STUDENTS
Corresponding Author(s) : Hanum Hanifa Sukma
Proceeding Internasional Conference on Child Education,
Vol. 1 No. 1 (2025): 2nd ICCE 2025
Abstract
The results of the preliminary study showed a decrease in the level of activeness of PGSD UAD students in participating in Indonesian language learning. In response to these problems, this study aims to examine the effect of using Gamification in elementary Indonesian language learning on student activeness. This study used a quasi-experiment research approach with a Pretest-posttest Non-equivalent Control Group design. The sample of this study was 80 PGSD UAD students who were divided into 2 groups, namely the experimental group of 40 students and the control group of 40 students. Data collection techniques in this study were obtained through a learning activity questionnaire. The data analysis technique used the Independent Sample T-Test with a significance level of <0.05. The results showed that Gamification in Indonesian language learning affected the activeness of PGSD UAD students, as evidenced by the results of the Independent T-test of 0.000.
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