The Effectiveness of Digital Game-Based Learning in Elementary Schools: A Literature Review
Corresponding Author(s) : Rohmani
Proceeding Internasional Conference on Child Education,
Vol. 1 No. 2 (2023): 1st ICCE 2023
Abstract
The development of the digital era demands scientific innovation and learning that is in line with technological developments. One of the innovations in learning that utilizes technology is digital game-based learning. Researchers in various fields and levels of education have researched many digital game-based learning concepts, including at the education level in elementary schools. This study aims to determine the effectiveness of learning using digital games in elementary schools. The method used is systematic literature review with Google Scholar database. Review literature was analyzed based on articles published in the period 2018 to 2022 with search keywords in three stages. The results of the literature search in phase 1 obtained publication data with the search keyword "digital comic-based learning" as many as 33 documents. Data reduction in step 2 by focusing the search on research subjects in the basic school obtained data from as many as 19 documents. The data validation in step 3 by setting the criteria for publicly accessible article documents is obtained 10. In-depth data analysis was carried out on 6 articles that were in accordance with the field of study while 4 articles were not analyzed due to exclusion criteria. Based on the findings of literature studies, learning to use digital games in elementary schools can increase learning interest, enthusiasm for learning, learning motivation, and learning outcomes in various fields of science. The findings can be concluded that digital game-based learning in elementary schools is effective if used for the purpose of increasing student interest, motivation, activity and learning outcomes.
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