IMPROVING THE FIFTH GRADE STUDENT ACTIVENESS AND LEARNING ACHIEVEMENT IN SOCIAL STUDIES LEARNING FOR INDONESIAN INDEPENDENCE THROUGH THE TEAMS GAME TOURNAMENT (TGT) LEARNING MODEL ASSISTED WITH MONOPOLY MEDIA IN STATE ELEMENTARY SCHOOL CILONGOK
Corresponding Author(s) : Dimas Wahyu Sampurno
Proceeding Internasional Conference on Child Education,
Vol. 1 No. 1 (2023): 1st ICCE 2023
Abstract
This study aims to improve the activeness and learning achievement of students through the learning model of Team Games and tournament-assisted monopoly props. This type of research is class action research, consisting of two cycles. Each cycle consists of planning, action, observation, and reflection. The subjects of this study were students of Class V SD Negeri 1 Cilongok, totaling 21 students. Data collection techniques using test and non-test techniques Test techniques are used for assessment of students in the form of pre-test questions and non-test techniques in the form of observation sheets and lKPD for assessment of student activity and also for documentation. Data analysis techniques used consist of qualitative and quantitative data analysis. Based on the results of the study, if there is an increase of 68%, then in the first cycle of an increase of 71%, it is approaching the criteria for an increase of 75%, and in the second cycle of a very good increase of 85%, it can be categorised as very good) and successfully passed. Then there is also an increase in pratakakan, which is 19%; in cycle I, there is an increase of 58%; this result has not been said to be very good; and in Cycle II, there is an increase of 80%; this excellent result has passed the minimum limit of 80%. It can be concluded that the team Games Tournament model, assisted by monopoly media, can increase the activeness and learning achievement of fifth grade students in SD Negeri 1 Cilongok.
Keywords
Download Citation
Endnote/Zotero/Mendeley (RIS)BibTeX