IMPROVING THE FIFTH-GRADE STUDENTS' ACTIVENESS AND ACHIEVEMENT IN SCIENCE LEARNING FOR WATER CYCLE MATERIALS USING TEAM GAME TOURNAMENT LEARNING MODEL ASSISTED WITH CROSSWORD PUZZLE MEDIA IN STATE ELEMENTARY SCHOOL LEDUG
Corresponding Author(s) : Naafi Nugraha
Proceeding Internasional Conference on Child Education,
Vol. 1 No. 1 (2023): 1st ICCE 2023
Abstract
This study aims to increase students’ activeness and achievement using the Teams Games Tournament learning model assisted with Crossword Puzzle media. This classroom action research covered two cycles with planning, action, observation, and reflection of each. This study involved 27 fifth-grade students at State Elementary School Ledug. Data were collected through test and non-test techniques. The test was to assess students’ achievement, while the non-test technique, namely observation sheets and documentation was to assess students’ activeness. Data were analyzed qualitatively and quantitatively. The results of the study showed an increase in students’ activeness and achievement indicated by an increase in students’ activeness from 69% in cycle I and to 80% in cycle II. Besides, the achievement increased from 66% in cycle I to 100% in cycle II. It can be concluded that the Teams Game Tournament learning model assisted with Crossword Puzzle learning media can increase the fifth-grade students’ activeness and achievement.
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