IMPLEMENTATION OF TEAMS GAMES TOURNAMENT COOPERATIVE LEARNING MODEL USING VIDEO MEDIA TO IMPROVE LEARNING OUTCOME IN THEME 9 “OBJECTS AROUND US” FOR V GRADE OF SD NEGERI KEMBARAN
Corresponding Author(s) : Kusniatun
Proceeding Internasional Conference on Child Education,
Vol. 1 No. 1 (2023): 1st ICCE 2023
Abstract
The research conducted at SD Negeri Kembaran, Kembaran District, Banyumas Regency aimed to assess and improve the scientific knowledge of fifth-grade students using the cooperative learning methodology called Teams Games Tournament. This Classroom Action Research (CAR) was conducted in two cycles with two learning sessions held during each cycle (with a total of four sessions). Data collection techniques and instruments such as tests were used to gather information. The improvement from the average score of Cycle I in the science subject, which was 70.47 with a percentage of 76.78%, to the average score of Cycle II, which was 89.47 with a percentage of 98.21%, serves as evidence that the application of the cooperative learning model, specifically the Teams Games Tournament, led to an improvement in learning outcomes. The results of each meeting depended on the activities of the teacher and the students, as determined by the language of the cooperative learning model, Teams Games Tournament.
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