IMPLEMENTATION OF LEARNING MODEL TEAMS GAMES TOURNAMENT (TGT) TO IMPROVE STUDENTS’ MOTIVATION AND ACHIEVEMENT
Corresponding Author(s) : Ghifari Dwi Syawala P
Proceeding Internasional Conference on Child Education,
Vol. 1 No. 1 (2023): 1st ICCE 2023
Abstract
This study aimed to increase students' motivation and learning achievement on the theme 8 My Earth using a learning model called Teams Games Tournament (TGT). This type of Classroom Action Research (PTK) is conducted in two cycles, one consisting of two meetings, each consisting of planning, implementation, and reflection. The subjects of this study were students of class VI SD Negeri 1 Teluk, with a total of 19 students, comprising 9 male students and 10 female students. The research tools used in collecting data were evaluation tests, student activity observation sheets, teacher activity observation sheets, and questionnaires. The indicator in this study is an increase in the average achievement score according to KKM, namely 70, with a success indicator of 80% of the total Number of students and the criteria for good learning motivation. Judging from the study's results, the student's learning motivation in cycle I obtained an average of 3.29 with unfavourable standards, and cycle II received an average of 3.80 with suitable criteria. The TGT model can be used to help students achieve better at school. The mastery of students in cycle I was 65,79. In cycle II, it was 92.1%. This shows that class VI students at SD Negeri 1 Teluk can use the Teams Games Tournament (TGT) learning model by increasing motivation and learning achievement.
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